// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class InVideo : ModuleRules
{
  public InVideo(ReadOnlyTargetRules Target) : base(Target)
  {
    PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

    PublicIncludePaths.AddRange(
      new string[] {
				// ... add public include paths required here ...
			}
      );


    PrivateIncludePaths.AddRange(
      new string[] {
				// ... add other private include paths required here ...
			}
      );


    PublicDependencyModuleNames.AddRange(
      new string[]
      {
        "Core",
        "Projects"
				// ... add other public dependencies that you statically link with here ...
			}
      );


    PrivateDependencyModuleNames.AddRange(
      new string[]
      {
				// ... add private dependencies that you statically link with here ...	
				"InOpenCV",
        "UMG",
        "CoreUObject",
        "Engine",
        "RHI",
        "RenderCore",
        "InputCore"

      }
      );


    DynamicallyLoadedModuleNames.AddRange(
      new string[]
      {
				// ... add any modules that your module loads dynamically here ...
			}
      );
  }
}
